AR experiential elements and shared social experience: mediating effect of customer creativity

Abstract/Description

Use of AR technology in retail environment is a new phenomenon in marketing and allows brands to offer enhanced customer experience. The aim of the study is to explore how the elements of the experience economic theory are linked to shared social experience through the mechanism of customer creativity. The sample of 220 online shoppers and PLS-SEM modeling revealed that entertainment, education, and escapism are significant contributors to shared social experience of customers. Particularly, AR-enabled customer creativity plays a critical role in linking these elements to shared social experience. The findings of the study reveal that enhanced entertainment, education, and escapism experiences and customer creativity activate the voluntary brand endorsement behaviors in customers. It is one of the early studies that explores AR-enabled customer creativity, its drivers, and outcome in the context of retail apps.

Track

Contemporary Issues in Marketing

Session Number/Theme

Session 2C: Technology and E-Commerce

Session Chair

Dr. Wajid H. Rizvi, Institute of Business Administration, Karachi

Session Discussant

Atif Murtaza; Dr. Mohsin Butt; Dr. Saima Hussain

Start Date/Time

23-6-2022 3:50 PM

End Date/Time

23-6-2022 4:10 PM

Location

Boardroom 3, Marriott Hotel, Karachi

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Jun 23rd, 3:50 PM Jun 23rd, 4:10 PM

AR experiential elements and shared social experience: mediating effect of customer creativity

Boardroom 3, Marriott Hotel, Karachi

Use of AR technology in retail environment is a new phenomenon in marketing and allows brands to offer enhanced customer experience. The aim of the study is to explore how the elements of the experience economic theory are linked to shared social experience through the mechanism of customer creativity. The sample of 220 online shoppers and PLS-SEM modeling revealed that entertainment, education, and escapism are significant contributors to shared social experience of customers. Particularly, AR-enabled customer creativity plays a critical role in linking these elements to shared social experience. The findings of the study reveal that enhanced entertainment, education, and escapism experiences and customer creativity activate the voluntary brand endorsement behaviors in customers. It is one of the early studies that explores AR-enabled customer creativity, its drivers, and outcome in the context of retail apps.