Degree
BS (Social Sciences & Liberal Arts)
Faculty / School
School of Economics and Social Sciences (SESS)
Department
Department of Social Sciences & Liberal Arts
Date of Award
Spring 2024
Date of Submission
2024-09-03
Advisor
Ramsha Siddiqui, Lecturer, Department of Social Sciences
Committee
Palvashay Sethi, Lecturer, Department of Social Sciences and Liberal Arts, Institute of Business Administration
Project Type
SSLA Culminating Experience
Access Type
Restricted Access
Keywords
Early Access, Videogames, Autoethnography
Abstract
This autoethnography explores the evolving dynamics of authorship and player agency in single-player narrative games through a longitudinal study of the two games within the same series that were developed as part of Early Access programs (Namely: Hades and Hades II). The research looks into the delineation of consumer and author and uses embodied player experience to argue that Early Access games provide an avenue for new forms of player agency that further blur the line between consumer and author. This study argues that player’s take an active role in shaping the games they play, and the meaning-making formations from the side of the consumer as secondary author, alongside their entanglements in fandom and social media content, cannot be understated. In lieu of this, I also look at both explicit and implicit modes of feedback that shape Early Access and extensively document my experiences as part of the programs. The study concludes by highlighting the broader implications of this evolving relationship between consumer and author, and what that means for contemporary gaming.
Pages
44
Recommended Citation
Khan, A. (2024). Playing the Author: An Autoethnographic Exploration of Early Access, and Player Agency in Single-Player Narrative Games (Unpublished undergraduate project). Institute of Business Administration, Pakistan. Retrieved from https://ir.iba.edu.pk/sslace/311
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