Anayzing the influence of videogames on students education :


Absar Ahmed


Master of Business Administration Executive

Faculty / School

Faculty of Business Administration (FBA)

Year of Award

Spring 2019

Project Type

MBA Executive Research Project

Access Type

Restricted Access


Video games--Psychological aspects | Video games--Social aspects

Executive Summary

The research targets to analyze the positive impact of video games on educational perspective of university students, its also purpose to deliver noteworthy material concerning the role of video games and its impact on student's educational achievements. Methodology: The research approach was quantitative & descriptive. The sample size was 200 through questionnaire. Data was analysed by SPSS.

This document is currently not available here.

The full text of this document is only accessible to authorized users.