Author

Absar Ahmed

Degree

Master of Business Administration Executive

Faculty / School

Faculty of Business Administration (FBA)

Year of Award

2017

Project Type

MBA Executive Research Project

Access Type

Restricted Access

Executive Summary

The research targets to analyze the positive impact of video games on educational perspective of university students, its also purpose to deliver noteworthy material concerning the role of video games and its impact on student's educational achievements. Methodology: The research approach was quantitative & descriptive. The sample size was 200 through questionnaire. Data was analysed by SPSS.

Pages

69

Available for download on Tuesday, December 31, 2030

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