Title

Technical Papers Parallel Session-VI: Virtual reality as a physical training assistant

Abstract/Description

Virtual Reality (VR) technology has emerged itself to become one of the essential parts of education, entertainment, healthcare, architecture and much more. It empowers a user to learn, discover, explore, design and interact with 3D objects in real-time. Due to the recent advancements in computer hardware and constant decline in the cost of mobile devices has encouraged virtual reality to reach a broader audience. The combination of high computational power, mobile computing, and virtual reality can help simulate the world dynamically. This dynamic behavior enables users to communicate with virtual environments using different forms such as body movement, voice commands, gesture control, etc. These means of interaction can create a real-time communication between people and VR. Due to this interactive nature of VR, it can be used in facilitating any physical activity, e.g., sports, exercise, military and more. This paper consists of experiments and surveys of a VR application developed for physical training, i.e., walking, running and jogging with an accuracy of 82.46%. The purpose of this paper urges the use of emerging technologies in competitive physical training to encourage users to be physically trained using virtual environment.

Location

C9, Aman Tower

Session Theme

Technical Papers Parallel Session-VI: ICT & Society

Session Type

Parallel Technical Session

Session Chair

Dr. Tafseer Ahmed Khan

Start Date

31-12-2017 2:00 PM

End Date

31-12-2017 2:20 PM

Share

COinS
 
Dec 31st, 2:00 PM Dec 31st, 2:20 PM

Technical Papers Parallel Session-VI: Virtual reality as a physical training assistant

C9, Aman Tower

Virtual Reality (VR) technology has emerged itself to become one of the essential parts of education, entertainment, healthcare, architecture and much more. It empowers a user to learn, discover, explore, design and interact with 3D objects in real-time. Due to the recent advancements in computer hardware and constant decline in the cost of mobile devices has encouraged virtual reality to reach a broader audience. The combination of high computational power, mobile computing, and virtual reality can help simulate the world dynamically. This dynamic behavior enables users to communicate with virtual environments using different forms such as body movement, voice commands, gesture control, etc. These means of interaction can create a real-time communication between people and VR. Due to this interactive nature of VR, it can be used in facilitating any physical activity, e.g., sports, exercise, military and more. This paper consists of experiments and surveys of a VR application developed for physical training, i.e., walking, running and jogging with an accuracy of 82.46%. The purpose of this paper urges the use of emerging technologies in competitive physical training to encourage users to be physically trained using virtual environment.