Afshan Ejaz


Master of Science in Computer Science


Department of Computer Science

Faculty / School

Faculty of Computer Sciences (FCS)

Date of Submission



Syed Asim Ali, Visiting Faculty, Department of Computer Science

Document type

MSCS Survey Report


Augmented Reality application are gradually increasing with this rapid development the need of how the user perceived the interface is one of the major factor while designing the interface. In recent augmented reality exploration users are regularly not incorporated with process of design and there is little valuation for UI plan improvement standards. A lot of study spotlights on investigating essential standards of this innovation and to beat specialized issues, such as algorithm related to object tracking optimization and issues related to representation and visualization of interface or the problem of portability mean running the application on multiple interfaces or system. This is an imperative part of the improvement in light of the fact that specific innovative difficulties must be explained in any case keeping in mind the end goal to precede onward to further advancement stages. As of recently most advancement in AR is innovation determined and the exploration is principally centered on solving hardware and software issues. The main goals of our research to improve usability of the Augmented Reality Application by proposing a framework and to identify major design principles with respect to the user which make the AR interface easy to use and easy to perceive .To meet the goal four evaluation method have been used, which are Heuristic Evaluation, Cognitive Walkthrough, Self-reported Metric and Performance Metric and based on these we have identify multiple factor through which any Augmented Reality Application can be evaluate and improve. After that a model has been proposed which have based upon different factor through which any Augmented Reality interface can easily evaluate. Moreover, our research also covers the perception of the user in term of Technology Acceptance Model. Since from the previously studies of technology acceptance model are focused on the perception of the user in terms of information technology. Since usability is about how easy user perceived our interface so it major focused on user perception of the user. Through our study, we have also developed the theoretical structure to discover the relation between Usability testing and Technology acceptance model user’s opinion. Usability testing was led on late enlarged reality amusement Pokémon Go. Technology acceptance model information was gathered from the members for examining a conceivable relationship. The result and finding of the research show that there is a relation between the perceptions and finding of both the techniques.

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