The Relationship between User Experience, Player-Avatar Identification and Co-Creation Behaviour in the context of Metaverse Gaming
Abstract/Description
The metaverse is a dynamic and rapidly expanding virtual environment that integrates gaming, social interactions, and advanced technologies. Marketers increasingly recognize the metaverse as a key avenue for reaching younger demographics and as a crucial channel for engaging with younger audiences The metaverse offers interactive platforms for users to engage with brands leading to collaborative content and personalized experiences This research examines the relationship between user experience, player avatar identification, and co-creation behaviour within gaming platforms in the metaverse, with a particular focus on the moderating effect of interaction with technology and social influence. Grounded in social presence theory, the study explores how avatar identification influences users’ engagement in co-creation activities, including content creation, strategic planning, and knowledge exchange. Additionally, it examines the role of social influence, such as community involvement and peer norms, in shaping these behaviours. By addressing these interconnections, the research provides critical insights into how organizations can utilize the metaverse to drive user engagement, strengthen brand loyalty, and promote value co-creation. This is a quantitative research study and will be using PLS4 to evaluate the results. The findings will contribute to the expanding literature on the metaverse, offering a deeper understanding of its implications for enhancing consumer experiences and redefining marketing and communication strategies
Keywords
Massively Online Games, Co-creation Behaviour, Player-Avatar Identification, Immersiveness, Sociability, Environment Fidelity, User experience
Track
Marketing
Session Number/Theme
Marketing - Session I
Start Date/Time
13-6-2025 2:15 PM
End Date/Time
13-6-2025 3:55 PM
Location
MCS – 5 AMAN CED Building
Recommended Citation
Haris, A. B., Fahim, S. M., & Kashif, S. (2025). The Relationship between User Experience, Player-Avatar Identification and Co-Creation Behaviour in the context of Metaverse Gaming. IBA SBS 4th International Conference 2025. Retrieved from https://ir.iba.edu.pk/sbsic/2025/program/16
COinS
The Relationship between User Experience, Player-Avatar Identification and Co-Creation Behaviour in the context of Metaverse Gaming
MCS – 5 AMAN CED Building
The metaverse is a dynamic and rapidly expanding virtual environment that integrates gaming, social interactions, and advanced technologies. Marketers increasingly recognize the metaverse as a key avenue for reaching younger demographics and as a crucial channel for engaging with younger audiences The metaverse offers interactive platforms for users to engage with brands leading to collaborative content and personalized experiences This research examines the relationship between user experience, player avatar identification, and co-creation behaviour within gaming platforms in the metaverse, with a particular focus on the moderating effect of interaction with technology and social influence. Grounded in social presence theory, the study explores how avatar identification influences users’ engagement in co-creation activities, including content creation, strategic planning, and knowledge exchange. Additionally, it examines the role of social influence, such as community involvement and peer norms, in shaping these behaviours. By addressing these interconnections, the research provides critical insights into how organizations can utilize the metaverse to drive user engagement, strengthen brand loyalty, and promote value co-creation. This is a quantitative research study and will be using PLS4 to evaluate the results. The findings will contribute to the expanding literature on the metaverse, offering a deeper understanding of its implications for enhancing consumer experiences and redefining marketing and communication strategies